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Creating Virtual Environments with 3D Printing and Photogrammetry

SIGGRAPH ASIA 2016 | Workshop | December 5, 2016 | The Venetian Macao, Macao

About

Digitizing the physical world using photogrammetry has become part of our common vernacular in the creation of digital characters, assets, and more recently, full environments. However, this technology is often employed from a production-oriented perspective that is more design-agnostic than design-centric. By incorporating 3D-printing into the process, our new pipeline seeks to preserve design intent, and help maximize the value that designers as well as artists contribute to the creation of virtual environments.

The point at which we deviate from typical production pipelines is after the creation of the white-box. The white-box is a low-resolution collision model that serves as the foundation for all interactions between the 'player' and the 3D world in terms of mechanics, collision, layout and flow. Because 'player' interactions within virtual spaces are so inextricably tied to the collision model of the white-box, using a 3D printer would ensure that the collision model's integrity would also be preserved as it was converted to a physical format.

With a physical print of the white-box in hand, sculptors and painters can now create artwork for it, and focus their efforts in a more design-oriented approach. Once the physical sculpture is complete, it is digitized using photogrammetry and integrated with the original white-box.

This workshop aims to discover opportunities that broaden collaborations between physical and digitial artists in computer graphics production. It also seeks presenters who are interested in utilizing existing technologies (such as 3D-printing and photogrammetry) in new and innovative ways. In addition, our pipeline is visually very flexible, and should be of great interest to a wide spectrum of artists, educators, and studios.


Program

Monday, 5 December 2016

09:00 - 09:05

Opening

09:05 - 09:55

"Designing Virtual Environments with 3D-Printing and Photogrammetry" - pt. 1
Scott Swearingen, The Ohio State University

09:55 - 10:45

"Designing Virtual Environments with 3D-Printing and Photogrammetry" - pt. 2
Kyoung Lee Swearingen, The Ohio State University


10:45 - 11:00

Break

11:00 - 11:50

"Round-Trip Development for Sculptural Forms"
McArthur Freeman, University of South Florida


11:50 - 12:40

"Embrace in Progress"
Rosalie Yu, Columbia University

12:40 - 12:45

Closing

 


People

Kyoung Lee Swearingen (The Ohio State University), Presenter & Organizer

Kyoung Lee Swearingen is an Assistant Professor in the Department of Design at The Ohio State University and has worked in the film industry for the last decade as a Technical Director of Lighting at Pixar Animation Studios and DNA Productions. She has worked on a variety of features and shorts including Ratatouille, Wall-E, UP, Cars 2, Toy Story 3, Brave, Monsters University, Presto, La Luna, The Blue Umbrella, MaterÕs Tall Tales, Partly Cloudy, Ant Bully and the Jimmy Neutron TV series. Her work has claimed numerous awards from the Academy Awards, BAFTA, Visual Effects Society, The American Film Institute, as well as many others.


Scott Swearingen (The Ohio State University), Presenter & Organizer

Scott Swearingen is an Assistant Professor in the Department of Design at The Ohio State University and has worked in the video game industry since 2003 as an Environment Artist, Level Designer, and Game Designer. He has worked on a variety of award-winning games and franchises including Medal of Honor, Brothers in Arms, The Simpsons, Dead Space, The Godfather, and The Sims.

McArthur Freeman, II (University of South Florida), Presenter

McArthur Freeman, II is a visual artist and designer whose work explores the hybridity and the construction of identity. His works have ranged from surreal narrative paintings and drawings to digitally constructed sculptural objects and animated 3D scenes. His most recent works combine three interrelated emerging technologies: digital sculpting, 3D scanning, and 3D printing. FreemanÕs work has been published in Nka Journal of Contemporary African Art and has been exhibited nationally in both group and solo shows. Freeman has earned his BFA degree in Drawing and Painting from the University of Florida. He received his MFA from Cornell University, with a concentration in Painting. He also holds a Master of Art and Design from North Carolina State University in Animation and New Media. Freeman is currently an Assistant Professor of Video, Animation, and Digital Arts at the University of South Florida where he continues to use digital tools to address traditional processes as he explores hybrid ways of making and thinking about art.

Rosalie Yu (NYU), Presenter

Rosalie is an artist, designer, and a former Research Fellow at NYU TischsÕs Interactive Telecommunications Program, ITP.

The cornerstone of RosalieÕs work is the use of emerging photo- (depth photography, photogrammetry) and 3D-technology to demonstrate how capturing the z-axis can further unfold the real world and introduce new perspectives. RosalieÕs works have been exhibited at the Queens Museum and Tribeca Film Festival, and featured in the Creators Proejct Š Vice and Wired Magazine.

She is currently a Creative Technologist and Fellow at the Brown Institute for Media Innovation, Columbia Graduate School of Journalism.

Project site:
http://www.embrace.rosalieyu.com/

 

 

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