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Creating
Virtual Environments with 3D Printing and Photogrammetry
SIGGRAPH ASIA
2016 | Workshop | December 5, 2016 | The Venetian Macao, Macao
About
Digitizing the
physical world using photogrammetry has become part of our common vernacular
in the creation of digital characters, assets, and more recently, full
environments. However, this technology is often employed from a
production-oriented perspective that is more design-agnostic than
design-centric. By incorporating 3D-printing into the process, our new
pipeline seeks to preserve design intent, and help maximize the value that
designers as well as artists contribute to the creation of virtual environments.
The point at
which we deviate from typical production pipelines is after the creation of
the white-box. The white-box is a low-resolution collision model that serves
as the foundation for all interactions between the 'player' and the 3D world
in terms of mechanics, collision, layout and flow. Because 'player'
interactions within virtual spaces are so inextricably tied to the collision
model of the white-box, using a 3D printer would ensure that the collision
model's integrity would also be preserved as it was converted to a physical
format.
With a physical
print of the white-box in hand, sculptors and painters can now create artwork
for it, and focus their efforts in a more design-oriented approach. Once the
physical sculpture is complete, it is digitized using photogrammetry and
integrated with the original white-box.
This workshop
aims to discover opportunities that broaden collaborations between physical
and digitial artists in computer graphics
production. It also seeks presenters who are interested in utilizing existing
technologies (such as 3D-printing and photogrammetry) in new and innovative
ways. In addition, our pipeline is visually very flexible, and should be of
great interest to a wide spectrum of artists, educators, and studios.
Program
Monday,
5 December 2016
09:00
- 09:05
Opening
09:05
- 09:55
"Designing Virtual Environments with 3D-Printing and
Photogrammetry" - pt. 1
Scott Swearingen, The Ohio State University
09:55 - 10:45
"Designing
Virtual Environments with 3D-Printing and Photogrammetry" - pt. 2
Kyoung Lee Swearingen, The Ohio State University
10:45 - 11:00
Break
11:00 - 11:50
"Round-Trip
Development for Sculptural Forms"
McArthur Freeman, University of South Florida
11:50 - 12:40
"Embrace in
Progress"
Rosalie Yu, Columbia University
12:40
- 12:45
Closing
People
Kyoung Lee Swearingen (The Ohio
State University), Presenter & Organizer
Kyoung Lee Swearingen is an Assistant Professor in
the Department of Design at The Ohio State University and has worked in the
film industry for the last decade as a Technical Director of Lighting at
Pixar Animation Studios and DNA Productions. She has worked on a variety of
features and shorts including Ratatouille, Wall-E, UP, Cars 2, Toy Story 3,
Brave, Monsters University, Presto, La Luna, The Blue Umbrella, MaterÕs Tall
Tales, Partly Cloudy, Ant Bully and the Jimmy Neutron TV series. Her work has
claimed numerous awards from the Academy Awards, BAFTA, Visual Effects
Society, The American Film Institute, as well as many others.
Scott
Swearingen (The Ohio State University), Presenter & Organizer
Scott Swearingen is an Assistant Professor in the Department of Design
at The Ohio State University and has worked in the video game industry since
2003 as an Environment Artist, Level Designer, and Game Designer. He has
worked on a variety of award-winning games and franchises including Medal of
Honor, Brothers in Arms, The Simpsons, Dead Space, The Godfather, and The
Sims.
McArthur
Freeman, II (University of South Florida), Presenter
McArthur Freeman, II is a visual artist and designer whose work explores the
hybridity and the construction of identity. His works have ranged from
surreal narrative paintings and drawings to digitally constructed sculptural
objects and animated 3D scenes. His most recent works combine three
interrelated emerging technologies: digital sculpting, 3D scanning, and 3D
printing. FreemanÕs work has been published in Nka
Journal of Contemporary African Art and has been exhibited nationally in both
group and solo shows. Freeman has earned his BFA degree in Drawing and
Painting from the University of Florida. He received his MFA from Cornell
University, with a concentration in Painting. He also holds a Master of Art
and Design from North Carolina State University in Animation and New Media.
Freeman is currently an Assistant Professor of Video, Animation, and Digital
Arts at the University of South Florida where he continues to use digital
tools to address traditional processes as he explores hybrid ways of making
and thinking about art.
Rosalie Yu (NYU),
Presenter
Rosalie is an artist, designer, and a former Research Fellow at NYU TischsÕs Interactive Telecommunications Program, ITP.
The cornerstone
of RosalieÕs work is the use of emerging photo- (depth photography,
photogrammetry) and 3D-technology to demonstrate how capturing the z-axis can
further unfold the real world and introduce new perspectives. RosalieÕs works
have been exhibited at the Queens Museum and Tribeca Film Festival, and
featured in the Creators Proejct Š Vice and Wired
Magazine.
She is currently
a Creative Technologist and Fellow at the Brown Institute for Media
Innovation, Columbia Graduate School of Journalism.
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